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Sports Rules
Football
Settlement
1. All match markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal.
2. In the event of a game being abandoned before regular time have been played all bets are void unless settlement is already determined.
3. Bets on postponed matches will be voided, unless the game is played within 24 hours after the originally scheduled kick off time.
4. Should any match be played prior to the date or kick-off time denoted, then all bets will stand provided the bet is placed not later than the revised kick-off time
5. Any match abandoned before the completion of 90 minutes play will be void except for those bets the outcome of which has already been determined at the time of abandonment.
6. If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.
7. If an official fixture, lists different team details to those listed on our Website then bets will be void.
8. If a match is played in a non-standard format i.e. 3 or 4 periods, then all ‘Half’ related markets are void.
9. Bets on "First Goalscorer" are settled immediately following the matches, in accordance with the players named by the official association representing the given match. Subsequent enquiries by official bodies will not be considered for settlement purposes.
Bets
1. Bets on "Full Time Result" (1X2) must predict the winner of the match, at the end of the regular time, including any added injury or stoppage time.
2. All football bets are settled according to the result at the end of the Regular Time unless otherwise stated. This includes any added injury or stoppage time but does not include extra time, time allocated for a penalty shoot-out or golden goal.
3. For betting purposes, bets on Half Time will be settled on the score after the scheduled regular time including any added injury time or stoppage time.
4. In the event of a match being abandoned before the half time, bets will be voided.
5. Extra time bets are settled on the official statistics for the extra time period. Any goals or corners that were taken or scored during regular time will not count.
6. If a match is abandoned before its scheduled end, all bets offered for Extra Time will be voided, unless otherwise stated or the bet has already been settled.
7. Bets on "Draw no Bet" must predict the winning team in the regular time. In the event of a Draw, all bets will be voided.
8. Bets on "Under / Over" market must predict whether the total number of goals scored in the regular time, will be under or over the quoted number.
9. Bets on "Total Goals" must predict the total number of goals scored in regular time.
10. In the event of Total Goals market is offered as a special on a group of matches, two goals shall be allocated to a postponed or abandoned match, regardless of how many goals had been scored in the match at the time of postponement/abandonment. If two or more matches are postponed or abandoned in the same market then all bets will be void.
11.Bets on "Goal Handicap" must predict the winner of the match in regular time, after the actual score in the match has been adjusted for the handicap.
12. Bets on "First Goal" must predict the team to score the first goal in regular time. In the event of the first goal scored being own goal, then it will be counted to the side credited with the goal.
13. Bets on "Last Goal" must predict the team to score last in regular time. In the event of the last goal scored being own goal, then it will be counted to the side credited with the goal. If a match is abandoned before end of regular time have been completed, bets will be void.
14. Bets on "Half With Most Goals" must predict in which of the 2 halves in regular time, there will be most goals scored by either team.
15. Bets on "Correct Score" must predict the exact result of the match at the end of regular time.
16. Bets on "Half Time" must predict the exact result of the match at the end of Half Time. Bets will be void if the match is abandoned before half time.
17.Bets on "Both Teams To Score" market must predict whether both or at least one of the teams will not score in the regular time.
18. Selection "Yes" stands for both teams to score. Selection "No" stands that one or neither team will score.
19. In the event of a match being abandoned after both teams have scored then "Yes" selection will be settled as winners and "No" selection will be settled as loser. Otherwise, if the match is postponed or abandoned without both teams scoring, all bets will be void.
20. For settlement purposes, match resulted 0-0 in the regular time will be deemed to have even number of goals.
Players
1. In the event of a goal scored after the ball takes a deflection from the teammate of the player who took the shot towards the goal, the teammate who caused the deflection will be deemed as the scorer towards settlement purposes.
2. In the event of a goal scored after the ball takes a deflection from the defending player, the offensive player who took the shot will be deemed as the scorer in case the initial shot was on target. In case the initial shot of the offensive player was not on target, the goal scorer will be deemed as the defensive player who caused the deflection resulting in an own goal.
3. Bets on "First Goalscorer" must predict the player to score the first goal in regular time.
4. Every effort will be made to quote first player to score odds for all possible participants. However, players not originally quoted will count as winners should they score the first goal.
5. Own goals do not count in the settlement of these bets.
6. If a player was not in the starting lineup the bet will be voided.
7. Bets on players that are substituted or sent off before the first goal is scored are settled as losers.
8. If a match is abandoned before the first goal is scored all bets are void including bets on "No Goalscorer".
9. Bets on "Last Goalscorer" must predict the player to score the last goal in regular time.
10. Bets on "Last Goalscorer" will be void if regular time is not completed, unless otherwise stated.
11. Bets on "Last Goalscorer" are settled immediately following the matches, in accordance with the players named by the official representatives of the association representing the given match. Subsequent enquiries by official bodies will not be considered for settlement purposes.
12. Bets on "Anytime Goalscorer" must predict the player to score a goal, at any given time during regular time.
13. All bets on "Anytime Goalscorer" will be void if regular time is not completed, unless settlement of bets is already determined.
14. Bets on "Player Not To Score" must predict the player who will not score a goal, at any given time during regular time.
15. Bets on substitute players will be void. For example if a player enters the game as a substitute anytime after the kick off, all bets on him "Player Not To Score" will be void.
Time Bands / Minutes
1. Markets may be offered for an event to happen in a time band, or prices may be offered on a total number of goals in a time band.
2. The time band will be settled as the time shown by the TV broadcaster covering the match.
3. For betting purposes: a goal is considered to have happened when it is scored; a corner is considered to have happened when it is TAKEN, not when it is awarded; and a card is considered to have happened when it is shown.
4. If a goal is scored (or event is considered to have happened) when 20 minutes and 1 seconds have elapsed on the clock, the goal (event) will be considered to have been scored in the 21st minute.
5. Bets on "Before / After" set minute are settled with the "Before&" market winning inclusively of the minute shown on the market. Example: If a goal is deemed scored in the 25th minute (this includes the goal being scored anytime between 24:01 - 25:00 inclusive) then bets "YES" on market "Before 25th Minute" will win, and bets on "YES" on market "After 25th Minute" will lose.
6. If a bet is placed on an event to occur between the 41st and 50th Minute and the event occurs at 46:15 in the first half, the bet will be settled as winner. If a bet is placed on an event to occur between the 80th and 90th Minute and the event occurs at 90:01 in the second half or in the injury time, the bet will be settled as winner.
7. If a match is abandoned during any of these time bands, all bets placed will be void, unless the bet has already been settled.
8. In the event of any dispute, settlement will refer to the TV broadcaster covering the match, unless the game is being covered by more than one television station or is not televised at all, then the determination of the association representing the given match will be used.
Outright Betting
1. Where there are prices quoted for a team to win a match "Outright" as well as in regular time, such as in cup tournaments, all bets will be settled on regular time unless the "Outright" price or the "Qualifying Outright" price has been selected.
2. "Dead Heat" rules apply to "Top Team" Outright betting. Should two named teams play each other in the Final or 3rd/4th Playoff, the winner of the match will be deemed as having progressed furthest. For the avoidance of doubt, should all teams be eliminated in the group stages, this market will be settled as a dead heat, irrespective of final group positions.
Outright Division Betting
1. In divisional betting, the finishing positions of the teams at the end of the scheduled program of matches will determine the placings with no allowance for play-offs or subsequent enquiries resulting in points deductions by the respective leagues.
2. If any team has points deducted during the season from its total attained on the field of play, the deduction will be included in its final total. However, if any deduction is made after all the games in that division have been completed, it will have no effect on the final total.
Cards
1. Bets on "First/Last Team Booking" will be settled accordingly to the team received first/last yellow or red card.
2. Bets on "Total Cards Under/Over" are settled based on the total count of all cards shown to players. If a player received two yellow cards resulting in red, for betting purposes that player received total of three cards.
3. Bets on "Team With Most Booking" are settled based on the total count of cards shown. If a player received two yellow cards resulting in red, for betting purposes that player received total of three cards.
4. Bets on "Half With Most Yellow Cards" are settled based on total count of yellow cards. If a player received two yellow cards resulting in red, for betting purposes that player received two yellow card.
5. Bets on "Total Yellow Cards Odd/Even" are settled based on the total count of yellow cards shown. If a player received two yellow cards resulting in red, for betting purposes that player received two yellow cards.
6. Only cards shown in the regular time will be counted. Any card shown after the end of regular time whistle will be disregarded.
7. Settlement will be made according to the official result when available from the relevant football authority.
8. Cards for non-players (already substituted players, managers, players on the bench) are not considered.
Will The Ball Hit The Post Or Cross Bar
1. The ball must return to the pitch after hitting the crossbar or the side posts.
2. All bets on ""Yes"" will be settled as lost in the event of a goal, corner kick, or goal kick awarded right after the ball hitting the crossbar or the post.
Total Shirt Numbers
1. Bets on ""Total Shirt Numbers"" must select the aggregate of the shirt numbers of the goal scorers in a match or matches in regular time.
2. In the event of uncertainty about who scored a goal, the opinion of the TV broadcaster covering the game will be used. If the game is covered by more than one TV station and they disagree about the scorer, or if the game is not televised live, settlement will be determined by the association representing the given match.
3. In the event of any goal is an own goal, the shirt number of the scorer of the own goal will be counted. The points will count towards the aggregate of the side that is credited with the goal. NOTE: this is different to the ruling for ""First Goalscorer"".
4. For the purposes of any bet about shirt numbers, a player will be deemed to wear throughout the game the shirt worn at the start of play (or, in the case of a substitute, when he comes on to the pitch). Any player whose shirt bears no number on his first joining the field of play will be allocated number 12.
Goal From Penalty
1. In the event that a goalkeeper blocks the penalty and/or it rebounds into play from the post(s) and/or crossbar, and a player scores from the rebound, this is not considered a goal scored from the penalty (even if the goalscorer is the same player as took the penalty kick). The goal is instead considered a goal scored in open play and is recorded as such. If the ball hits the goalpost then the goalkeeper and crosses the line it is considered a goal from penalty.
2. In the event of a penalty is ordered to be re-taken then all bets placed on the markets, the result of the original penalty is void and all bets will stand on the retaken penalty.
Player to Assist a Goal
1. An ""Assist"" is only accepted as a term, where a player directly passes the ball to the goal scorer for scoring.
2. Occasions such as but not limited to an assist being awarded after the ball rebounds back from a goal keeper; or after causing a penalty; or any other occasions other than listed in rule 1, are not considered towards the settlement purposes.
Kick Off
1. Bets on ""Kick Off"" must predict which team will kick-off the match.
2. Bets on this market will only be accepted prior to 10 minutes before kick-off.
VAR (Video Assistant Referee)
1. VAR reviews are indicated by the referee making the sign of a TV screen. If a match is abandoned before the completion of the designated regular time, all the bets, except the ones which are already settled, will be void.
2. VAR reviews which are made within the extra-time will not be considered for settlement purposes, unless otherwise is stated.
3. A check or consultation done by the match referee to the video assistant referee through any communication channel (headset i.e.) without signalling the TV screen gesture will not be considered towards settlement purposes.
Transfer Specials Player To Sign in Summer/January Window
1. Loan deals will count unless otherwise stated.
2. If the player fails to move club within the specified window, all bets placed on the player to stay at his current club will be winners, all other bets will be settled as losers.
3. If a player retires, becomes a manager, becomes a coach or takes another non-playing role, all bets will be void.
4. In cases where it is unclear whether a deal has been completed before a deadline, we reserve the right to delay settlement until official confirmation has been received from governing bodies.
5. The player must belong and be registered to the club in question before the specified time frame ends. Pre contracts or other similar agreements that signal business to be completed at a date later than specified will not count.
6. Although every effort will be made to quote all potential new clubs, should a club not quoted sign the specified player all bets will stand.
7. Academy or Youth teams transfers will not count for the purposes of transfer specials.
Player Statistic Markets
1. Settlement
All Player statistic markets are settled on the result including overtime; but excluding penalty shootouts;
Bets on players not taking part in the match will be void;
Bets on players entering the match as substitutes will be void;
If a match is postponed and does not resume within 5 hours of the scheduled kick off, bets will be void;
If a match is interrupted at any time and does not resume within 5 hours of the scheduled kick off, bets will be void;"
2. Player Assists At Least (incl. Overtime) - The final passes of the named player leading to the recipient of the ball scoring a goal are considered towards the settlement purposes.
3. Player Goals At Least (incl. Overtime) - The total number of goals scored by the named player. Own goals are not considered for settlement purposes.
4. Player Shots At Least (incl. Overtime) - Any attempt for goal is counted towards the total number of shots taken by the named player. Both shots on target and off target are considered for settlement purposes.
5. Player Shots On Target At Least (incl. Overtime) - The total number of shots taken on target by the named player are counted for settlement purposes. Shots on target statistics only include:
the shots go into the net;
the shots which would have gone into the net but were stopped by a goalkeeper's save;
the shots which would have gone into the net but were stopped by a defender who is the last man.
6. Player Tackles At Least (incl. Overtime) - The total number of successfully takes by the named player when he connects with the ball in a ground challenge. Successfully takes are counted when the tackled player is in clear possession of the ball before the tackle is made. Failed attempts, aerial duels, fouls and pass interceptions are not counted for settlement purposes.
7. Player to Receive a Card (incl. Overtime) - Both yellow and red cards count for this market.
8. Player Passes At Least (incl. Overtime) - The total number of all attempted successful and unsuccessful passes are considered for settlement purposes. The throw-ins and crosses of the named player are not considered for settlement purposes.
Man of the Match
1. Bets will be settled based on the result announced by the organizing authority.
2. Bets on players taking part in the match will stand, regardless of when they enter the match.
Market Boosters
1. Bets on a Booster market which includes one or more players not taking part in the match will be void.
2. Bets on a Booster market which includes one or more players entering the match as substitutes will be void.
Basketball
Settlement
1, Bets will be settled at the prices shown on BetRise at the time the bet was accepted.
2. All pre-game bets include overtime unless otherwise stated.
3. The final score of the match is determined only if the match is completed in its entirety. Bets requiring a full time outcome of a match that is abandoned will be considered void, unless the specific market outcome is already determined.
4. Any post-game disputes by either team that after the final outcome of a game at a later point will not be considered for settlement purposes.
5. 3-way markets are settled on the score at the end of Regular time.
6. "2nd Half" lines placed through the pre-game coupon include overtime.
7. "4th Quarter" and "Highest Scoring Quarter" bets exclude overtime. Dead-Heat rules apply to Highest Scoring Quarter.
8. All bets on matches that are abandoned before the completion of Regular Time will be void, unless already settled.
9. All bets on matches that are postponed, rearranged or moved to a different venue will be void.
10. If a match result is not a draw but the game goes to Overtime (e.g. Playoff), the Overtime result is counted for settlement purpose.
11. If the result of a match is a draw and no overtime is played (e.g. Friendly Games), all wagers are settled based on the tied final score. 2-way "Match Winner", "Overtime In The Match" and "Double Result" markets will be deemed void.
12. "Home/Away Team Total Turnovers" market will be settled according to the count of the personal turnovers each player does during the game. Team turnovers such as shot clock violation will not be included in the result for the purposes of the settlement.
13. "Home/Away Team Total Rebounds" market will be settled according to the count of the personal rebounds each player does during the game. Team rebounds will not be included in the result for the purposes of the settlement.
Bets
1. Bets on "Match Winner" must predict the winner of the match.
2. Bets on "Half Time Winner" must predict the winner of the match at Half Time.
3. Bets on "Quarter Winner" must predict the winning team at the end of the relevant quarter. Only the result of the relevant quarter counts for "Quarter Winner" bets. In the event of tie, the bets will be void.
4. Bets on "Handicap Winner" must predict the winner of the match after the adjustment of the handicap value.
5. Bets on "Half Point Handicap" must predict the winner of the match after the adjustment of the handicap value.
6. Bets on "Quarter Handicap" must predict winning team in the relevant quarter at the end of the quarter after the adjustment of the handicap value. In the event of tie, the bets will be void.
7. Bets on "Total Points" must predict the total number of points (combined of both teams).
8. Bets on "Half Time Points" must predict the total number of points (combined of both teams) at Half Time.
9. Bets on "Quarter Points" must predict the total number of points (combined of both teams) at the end of the relevant quarter. The total points in the relevant quarter only are considered.
10. Bets on "Team Total Points" bets must predict the total number of points scored by the named team at the end of the match. Over Time is included if played.
11. "Tip-off" is used to determine the first possession at the beginning of the game. The team who wins the first possession of the game is deemed to have won the tip-off.
12. A player who exceeds the number of fouls permitted (6 for NBA, 5 for other competitions) is considered to have fouled out. Ejections do not count for settlement purposes.
13. Variety of prices for "Odd / Even" may be offered. For example "Full Time Odd / Even", "Half Time Odd / Even".
14. Bets on these markets must predict whether the total number of points scored during the named period or team is odd or even.
15. Bets on "Tournament Prices" must predict the winner of the tournament. For the purposes of these rules, winning bets will settled at the completion of the Play-offs and not the rankings at the end of the Regular Season, unless otherwise stated.
Players
1. Wagering is available on the performance of a named player in a variety of achievements e.g. points, rebounds, assists, blocks, free throws.
2. Relevant players must be "dressed" and see court-time for bets to have action. Overtime counts for any player props unless specified otherwise.
3. Individual player's performances are matched for betting purposes in a player match-up. Handicaps may be used and are applied to each player's actual score to determine the result.
4. A double-double is defined as a performance in which a player accumulates a double-digit number total in two of five statistical categories: points, rebounds, assists, steals, and blocked shots-in a game.
5. A triple-double is defined as a performance in which a player accumulates a double-digit number total in three of five statistical categories: points, rebounds, assists, steals, and blocked shots-in a game.
6. All markets concerning percentages are settled based on the rounded value up to one decimal place. Bets on percentages will be voided if the value is exactly the same as the offered line.
7. Postseason markets apply for the team/player performance in the Playoffs only. If a team do not qualify for the Playoffs, Postseason bets on that team will be voided.
Athletics
Settlement
1. In the absence of a medal ceremony, all bets will be settled according to the official I.A.A.F. Result, dead heat rule apply.
2. For betting purposes, the medals ceremony will determine settlement, if any disqualification occur. The Gold medal determines first place; Silver medal - second place and the Bronze medal - third place.
3. Bets on events that are postponed, rearranged, abandoned or foreshortened will be void, unless otherwise stated or the bet has already been settled.
4. Head-to-Head markets are settled on the result of the participants listed in that market. The winner is deemed the participant with best final position or the one who progresses further in the competition.
Bets
1. Bets on "Event Winner" must predict the winner of an event.
2. Both competitors must compete for bets to stand.
Aussie Rules
Settlement
1. Bets will be settled on the official AFL result only.
2. All bets will be settled according to the final result of the game excluding overtime if played.
3. In the event of a tie and no price is offered for a draw, bets on Match Winner will be void.
4. The match must be completed for bets to stand. All bets on matches that are abandoned before the completion of Regular Time will be void, unless already settled.
5. All bets will be void (no action) on matches that are postponed, rearranged or moved to a different venue.
Bets
1. Bets on "Under/Over" must predict whether the total number of points scored in a match (combined of both teams) will be under or over the given value.
2. Handicap bets must predict the team winning the match after the final score has been adjusted by the handicap value.
Badminton
Settlement
1. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
2. All bets on matches that are postponed, rearranged or moved to a different venue will be void.
3. All bets on "Match Result" will be voided if the named players are changed before the match starts.
4. In the event of a match starting but not being completed then all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the game and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market.
For example, if a game is abandoned when the score is 20-18; all bets on Under/Over 37.5 will be settled as losers/winners respectively, since any natural conclusion to the game would have yielded at least 38 points.
Bandy
Settlement
1. A game must be completed in full for bets to stand, unless already settled.
2. All games must start on the scheduled date for bets to stand.
3. All bets on matches that are postponed, rearranged or moved to a different venue will be void.
4. All pre-game bets exclude overtime, if played, unless otherwise stated.
Baseball
Settlement
1. Major League Baseball (MLB) games are official after 5 innings of play or 4.5 innings if the home team is leading.
2. All bets will be void (no action) on matches that are postponed, rearranged or moved to a different venue.
3. All bets will be void (no action) on matches that are abandoned before the full nine innings have been completed (eight if the home team is winning) with the exception of Match Prices (Moneyline) where games are official after five innings of play (or 4.5 innings if the home team is winning) unless otherwise stated or the bet has already been settled.
4. If the match is abandoned, games are official provided 5 innings have been completed (4.5 if the home team is leading). The winner is determined by the score after the last full inning unless the home team ties the score or takes the lead in the bottom half of the inning in which case the winner will be determined by the score at the time the game is called.
Bets
1. Bets on "Moneyline" must predict the winner of the match.
2. "Handicap" bets must predict the team winning the match after the final score has been adjusted by the handicap (point spread or side).
3. Bets on "Total Points" must predict the total number of runs (combined of both teams) scored in the match.
4. Bets on "Team to Score First" must predict which team scores first in the match.
5. Bets stand (have action) as soon as the first team scores and once the home team has had a chance to bat.
6. If the home team scores first, that bet will be settled at that time and bets stand. (Team to Score First)
7. If the visiting team scores first the bet will be settled once the home team has completed theirs at bat. (Team to Score First)
8. Bets on "Series Result" must predict which team wins the relevant series.
9. For three-game series, bets stand provided all three games are played by the end of a specified date otherwise bets will be void (no action). If all three games are not played by that specified date then all bets are void (no action) regardless if one team has two wins.
10. A price will be offered for the "Tie" selection for four-game series.
Bowls
Settlement
1. All bets are settled according to the official result.
2. A match must be played within 48 hours of the original scheduled start time for bets to stand.
3. In the event of a match starting but not being completed then the player progressing to the next round will be deemed the winner.
4. If a match does not take place for any reason (e.g. a player withdraws injured) all pre-match bets will be void.
Bets
1. "Handicap" bets must predict the team winning the match after the final score has been adjusted by the handicap (point spread or side).
2. Bets on "Total Points" must predict whether the total number of points (combined of both players) in a match is under or over the stated value.
Boxing
Settlement
1. For betting purposes the fight is deemed to have started when the bell is sounded for the beginning of the 1st round.
2. Settlement will not be affected by any subsequent enquiry or alteration. All bets will be void in the event of a boxer being substituted.
3. All bets on fights are based on the Official Result given at the completion of the fight unless otherwise stated or the bet has already been settled.
4. Bets on postponed fights will stand for 30 days, inclusive of the original starting date. If either fighter is replaced with another fighter all bets will be void and stakes returned.
5. In the event of either fighter fails to answer the bell for the next round then his opponent will be deemed to have won in the previous round.
6. All bets will stand regardless of changes to number of rounds to be fought.
7. All bets will be void on fights that are abandoned before completion unless otherwise stated or the bet has already been settled.
8. Prices are offered for each fighter to win the fight and in the event of a draw all bets will be void and stakes returned, this includes a fight which ends in a majority draw.
9. Bets will be settled on the official result announced in the ring. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result).
10. If for any reason the number of rounds in a fight is changed then bets on round betting already placed will be void and stakes returned.
11. For betting purposes betting on rounds or groups of rounds is for a fighter to win by KO, TKO or disqualification during that round or group of rounds. In the event of a Technical Decision before the end of the fight all bets will be settled as a win by Decision.
12. For settlement purposes a knockdown is defined as a fighter being KO'd or receiving a mandatory 8 count (anything deemed a slip by the referee will not count).
Chess
Settlement
1. Settlement will be made according to the official results.
2. Bets are settled according the official tournament results. If either player is replaced with another player all bets will be void and stakes returned.
3. Any post-game disputes by either player that alter the final outcome of a game at a later point will not be considered for settlement purposes.
4. A bet is voided if at least one of the players doesn't make a single move, or the player with the white pieces wasn't listed as the home player.
Cricket
Settlement
1. Bets will be settled according to the official competition rules.
2. Any post-match disputes by either player that alter the final outcome of a match at a later point will not count for settlement purpose.
3. Bets will be settled at the prices shown on BetRise at the time the bet was accepted.
Test Matches
1. All bets will be settled on the official result, as long as one ball has been bowled.
2. In the event of a tie, dead heat rules will apply and all bets on the draw will be deemed losers.
3. If the match is abandoned due to outside interference, all bets will be voided, except the ones which are offered for live betting and have already been settled.
4. Series bets will be settled in accordance with the official result.
5. In the event of match is shortened by the weather conditions, bets will be governed by the official competition rules. However, should there be no further play (defined as one ball being bowled) after a bet is struck all bets are void. Similarly if a match is abandoned for reasons other than weather all bets will be void.
6. All correct score series bets will be deemed void if the correct number of tests are not played.
Pre-Test Match Specials
1. In test matches affected by weather, a minimum of 50 overs must be bowled, unless the team is all out, otherwise all "Top Batsman/Bowler" bets will be deemed void.
2. Top "Batsman/Bowler" bets placed on any player(s) that are in the starting eleven, but do not bat or bowl, will be settled as losers.
3. Any "Top Batsman/Bowler" bets placed on any player(s) not in the starting eleven will be void and Rule 4 may apply to all remaining players.
4. Unless otherwise stated, all "Top Batsman/Bowler" bets will only be settled on the First Innings scores.
5. All "Bowler" match bets are valid for the first innings only, unless otherwise stated.
6. All "Bowler" match bets will stand providing both players are in the starting eleven and bowl at least one ball.
7. All "Batsman" match bets will stand providing both players are in the starting eleven and face at least one ball unless run out or given out obstructing the field.
8 Any "First Innings Lead" bet will only stand if both teams have completed their first innings, having been bowled out or in the event of a declaration.
9. All "Batsman" match bets are valid for the first innings only, unless otherwise stated.
County Championship Matches
1. In the event of a drawn match all bets will be declared void, unless a price has been quoted for the draw.
2. If the match is abandoned due to outside interference, all bets will be voided, except the ones which have already been settled.
One Day Matches
1. In matches affected by adverse weather, bets will be governed by the official competition rules.
2. If the match is abandoned due to outside interference, all bets will be voided, except the ones which are offered for live betting and have already been settled.
3. Top Batsman/Bowler" bets placed on any player(s) that are in the starting eleven, but do not bat or bowl, will be settled as losers.
4. Any "Top Batsman/Bowler" bets placed on any player(s) not in the starting eleven will be void and Rule 5 may apply to all remaining players.
5. In one day cricket matches affected by weather, a minimum number of overs (as specified below) must be bowled, unless the team is all out, otherwise all Top Batsman/Bowler wagers will be deemed void.
International matches/other 50 over matches - 20 overs
40 over matches (National League) - 10 overs
Twenty 20 Cup - 6 overs"
6. Where no price is quoted for the tie and the official competition rules do not determine a winner, "Dead Heat" rules apply.
7. All "Bowler" match bets will stand providing both players are in the starting eleven and bowl at least one ball.
8. All "Batsman" match bets will stand providing both players are in the starting eleven and face at least one ball.
Curling
Settlement
1. Any post-game disputes by either team that alter the final outcome of a game at a later point will not be considered for settlement purposes.
2. Bets on matches that are postponed, rearranged or moved to a different venue will be void.
3. Bets will be settled at the odds shown on BetRise at the time the bet was accepted.
4. All matches will be settled on the final score. For betting purposes extra ends will count.
Bets
1. Bets on "Match Winner" must predict the winner of the game.
2. For the purposes of End Betting market, if a "blank end" price is not offered for a specific end, all bets will be void if the end is blank (0-0).
3. The rule for "All-in Compete or Not" apply for Outright Betting settlement purposes.
Cycling
Settlement
1. Participants must pass the starting line of the respective event/stage for bets to stand. Otherwise bets will be void and stakes returned.
2. All bets are settled on the official classification(s) listings, published by the respective race governing bodies, at the time of the podium presentation.
3. All bets will be void on individual races or stages that are abandoned before an official results has been called unless otherwise stated or the bet has already been settled.
4. Subsequent disqualifications and/or appeals will not be considered for settlement purposes.
Bets
1. "Outright" bets must predict the winner of the race.
2. The classification at the time of the podium presentation will determine the settlement of Outright bets.
3. When "Outright" markets are updated between stages, withdrawn cyclists will be made void for bets placed after the previous stage. The exception to this is when only 2 cyclists are priced in a market; where all bets placed after the previous stage will be made void.
4. Both cyclists must start the race for Race Match Bets to stand.
5. If both cyclists retire on the same stage the Race Match Bets will be deemed void.
6. If both cyclists retire from the race then the one that completed the most stages, regardless of their time or standings at the time, will considered the winner.
7. "Outright Stage" bets must predict the winner of the stage.
8. Participants must pass the starting line of the respective event/stage for Stage Outright Bets to stand, otherwise bets will be deemed void.
9. Bets on "Stage Match" bets must predict which of the two cyclists finishes first in the relevant stage.
10 Both cyclists must start the stage for Stage Match bets to stand.
11. If one cyclist fails to complete a stage then the other is deemed the winner. If both cyclists fail to complete a stage, then all bets will be deemed void.
Darts
Settlement
1. All bets on matches that are postponed, rearranged or moved to a different venue will be void.
2. In the event of match is abandoned all bets will be void unless otherwise stated or the bet has already been settled.
3. Bets on any match market abandoned before the full completion of the statutory number of legs/sets will be void, except for those bets the outcome of which has already been determined at the time of abandonment.
Bets
1. Bets on "Match Winner" must predict which player will win the match.
2. In the event of a match being called off for any reason whatsoever, the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.
3. Bets on "Correct Score" must predict the final score of the match.
4. In the event of a match being called off for any reason whatsoever, all bets will for Correct Score be deemed void.
5. Bets on "Leg Winner" must predict which player will win the named or the next leg.
6. In the event of a match being called off for any reason whatsoever, all bets on uncompleted legs will be deemed void.
7. "Handicap" bets must predict which player will win the match/set considering a given handicap.
8. In the event of a match being called off for any reason whatsoever, all Handicap bets will be deemed void unless already settled.
9. Bets on "First 180" must predict the player scoring the 1st 180 in the match.
10. Bets on "Total Match 180s" must predict the total number of 180s in the match.
Floorball
Settlement
1. All match markets will be settled on the score at the end of regular time and will exclude overtime if played, unless stated otherwise.
2. In the event of a game being postponed or cancelled before its due start time or is not completed in full, all bets will be deemed void.
Futsal
Settlement
1. All match markets will be settled on regulation time (specific to competition governing body), unless otherwise stated. Regular time must be completed for bets to stand unless otherwise stated.
2. Bets on matches that are postponed, rearranged or moved to a different venue will be void.
3. "Extra Time" and "Penalty Shootouts" do not count for settlement purposes.
Golf
Settlement
1. Bets will be settled at the prices shown on BetRise at the time the bet was accepted.
2. In the event of a tournament being postponed, rearranged or moved to a different course, all bets will stand.
3. Ante Post bets on players who have either not qualified or do not play in a tournament for any other reason will be void.
4. Ante Post bets on any player who takes part in a qualifying tournament but then fails to qualify for the main tournament will be classed as losers.
5. If a tournament is played on more than one course, all players must have played the same rotation, otherwise all bets will be void.
6. Where a tournament is reduced from the scheduled number of holes for any reason (i.e. adverse weather conditions) outright bets placed prior to the final completed round will be settled on the player awarded the trophy if 36 holes of the tournament have been completed. If less than 36 holes have been completed or outright bets were placed after the final completed round then bets will be void.
Bets
Outright Betting
1. Bets on "Outright Winner" must predict the player who will lift the trophy. The result of Playoffs is taken into account.
2. "Dead-Heat" rules will apply to the place part of Each-Way bets.
3. Once a player has teed off, they are deemed "runners" and if the player withdraws for any reason all bets on that player are deemed lost.
4. In the event of a tournament being shortened or otherwise affected due to weather conditions, all bets, other than those placed after the last completed round, will stand provided at least 36 holes have been played and a trophy has been awarded. Those placed after the last completed round will be void. For any event played over 2 or more courses then all players must have completed an equal number of holes on each course for the bets to stand.
Tournament Match Bets
1. The winning bet must predict which of the two players will complete the tournament with the lowest score.
2. Playoffs will count for settlement purposes.
3.Where a price for the tie is quoted in any match betting market, in the event of both players finishing on the same scores, then all bets on either player will be deemed losers.
4. If a player withdraws or is disqualified, either prior to the completion of two rounds or after both players have made the "cut", the other player is deemed the winner. If a player withdraws or is disqualified after making the "cut", when his opponent has already missed the "cut", the player that has withdrawn or is disqualified is deemed the winner.
5. If one player misses the "cut", the other is deemed the winner. If both players miss the "cut", then the one with the lowest score will be deemed the winner.
Group Betting
1. The winning bet must predict which player will complete the tournament with the lowest score within a given group.
2. If a selection misses the cut then that selection is deemed a loser.
3. Rule 4 may apply to groups containing any "non-starters".
4.Playoffs will determine win bets, "Dead-Heat" rules will apply for win and place bets.
2-Ball/3-Ball/4-Ball Betting
1. The winning bet must predict which player will complete the specified number of holes with the lowest score.
2. If a price is offered for the "Tie&" in "2-Ball" betting, in the case of a tied score, all bets on "Tie" will be deemed winners. If a price is not offered for the "Tie", in the case of a tied score, all bets on "Tie" will be deemed void.
3. In the event of any player not teeing off all bets will be void. Once a player has teed off all bets stand regardless of whether they subsequently withdraw or are disqualified from the tournament.
4. "Dead-Heat" rules apply to all "3-Ball" and "4-Ball" betting.
5. Betting opportunities will normally be offered based on player pairings or groups in the tournament. In the event of a 2, 3 or 4-ball being rearranged, bets will be settled on the original pairings.
Horse Racing
Settlement
UK and Irish Horse Racing
1. Bets on horse racing are settled on the official result.
2. Bets are accepted for horse race meetings held under the rules of the Jockey Club and Irish Turf Club.
3. All bets are deemed to be for races taking place on the day of acceptance unless you stipulate otherwise in your instructions. However, allowances will be made where racecards are printed in advance such as Sunday's racecards printed on a Saturday.
4. With the exception of "Tote" bets unless a show, early bird or ante post price is requested, all bets on UK and Irish horse racing are settled at starting price returns. The starting price (SP) is the price available at the "off" of the race.
5. Where a result is amended after the weigh-in, for example, as the result of a successful appeal, the amendment will be ignored for settlement purposes.
International Horse Racing
1. Bets are accepted for International horse race meetings held under the rules of the relevant international governing body.
2. Non-runners will be voided for settlement purposes.
3. Abandoned, void races and walkovers count as races but any horse so involved will be treated as a non-runner for settling purposes. If a race, other than ante post, is postponed to another day and final declarations stand, then bets stand, provided the venue is not altered.
Motor Sports
Settlement
1. All bets are settled according to the official podium position.
2. In the event of race is abandoned, postponed or rearranged all bets stand provided the race is re-run at the same location within two months of the intended starting date.
3. Any subsequent changes in results, whether due to disciplinary hearings or otherwise, will not be considered for settlement purposes.
4. In the event of podium position has not been reached all bets will be settled according to Federation Internationale de L'Automobile (FIA) rules for Formula 1, FIM and other official ruling federations.
Bets
Drivers/Riders/Constructors Championship markets
1. Bets will be settled considering the number of points accumulated immediately following the podium presentation of the final race of the season and any subsequent enquiries, disqualifications or alterations to the standings will be disregarded.
2. Bets on these markets must predict which driver/rider or constructor will win the championship in a given season.
Race Winner
1. Bets on this market must predict the winner of the race.
2. If a race is stopped and then restarted then all bets stand regardless of any alteration in positioning.
3. Bets stand even if the competitor does not compete. The race is deemed to have started after the signal to commence the warm-up lap.
4. The start of any motor race is defined as the signal to start the warm up lap.
Head 2 Head Markets
1. Bets on "Head 2 Head" market must predict which driver/rider will finish in the highest position at completion of the championship/race/qualifying session.
2. If both fail to qualify bets are void. If either driver fails to start a lap in the official race qualifying session then all qualifying match bets are void.
3.If a driver/rider retires or both fail to complete the race the one completing the most laps is the winner. If the same number of laps is completed then all individual match bets are void.
Pole Position Markets
1. Bets on "Pole Position" must predict the winner of the relevant qualifying session.
2. For settlement purposes, any subsequent demotion will not be considered for settlement purposes.
3. Bets on the driver who is announced as qualifying on pole immediately following the end of the qualifying session.
Fastest Lap Markets
1. The official FIA result at the time of the podium presentation for the race will be used for settlement purposes.
2. Bets on these markets must predict which driver/rider has completed the fastest lap of the race.
Podium/Points Finish markets
1. Bets settled on the drivers who finish the race in the podium/points positions, with the podium presentation counting as the "weigh in".
2. Subsequent enquiries will not affect the result for settlement purposes.
Formula 1 Markets
1. Unless otherwise stated in the market name, the result at the time of the podium presentation is considered valid for settlement purposes.
2. If a race is postponed to another day (to be determined within UTC time zone) all markets are considered void.
3. If the event being shortened due to weather conditions or other circumstances, but are deemed official by the governing association, will be settled accordingly as long as full points are awarded.
4. If one or more drivers have to start the race from the pit-lane, he/they will be ranked at the end of the starting grid for settlement purposes.
5. If competitors (which are reflected as dedicated selections) retire in different laps, the number of finished laps is considered for settlement purposes.
6. Unless otherwise stated in the market name, the dead heat rule will be applied if the number of winners exceeds the expected amount of winning selections for a specific market.
Team Markets
1. Winner (team), Top x (team) and Head2head (team) are settled with the team which has the best ranked car in the final result.
2. Team total overtakings is settled based on the accumulated number of overtakings of both cars in the specified team. Please note: Specific overtakings market rules are considered as valid for this market.
3. 1st to retire (teams) is settled with the team which retired one car first. Please note: Specific retirement market rules are considered as valid for this market.
4. 1st pit stop (teams) is settled with the team whose car entered the pit-lane first. Please note: Specific pit stop market rules are considered as valid for this market.
Fastest Lap Markets
1. The lap time in milliseconds is valid for settlement purposes.
2. The driver who achieved the fastest lap in the specified lap, cluster of laps or race is considered as the winner.
Head 2 Head & Winner of Group Markets
1. If all competitors (which are reflected as dedicated selections) retire in the same lap, the market will be voided.
2. Markets will be considered void if one of the drivers retires in or before the formation lap.
Overtaking Markets
1. Overtakings during the first lap are not considered for settlement purposes.
2. An overtaking needs to be maintained until the end of the lap in order to be considered for settlement purposes.
3. Overtakings of a specific driver in the same lap when he enters or exits the pit are not considered for settlement purposes.
4. Lapping and unlapping is not considered as overtaking.
5. Overtakings of a car in the lap of its retirement are not considered for settlement purposes.
Retirement Markets
1. A car is considered as retired for settlement purposes if it doesn’t pass the finish line when the session is considered as completed unless he is disqualified.
2. If a car retires in the pit or pit lane, the last started lap is considered for settlement purposes.
3. If more than 1 competitor retires in the same lap where the first retirement happened, the dead heat rule will be applied.
Pit Stop Markets
1. The car which enters the pit-lane first will be considered as winner of this market.
2. If a car enters the pit lane and retires it will still be considered as a pit stop for settlement purposes.
Total Finishers Markets
1. A driver is only considered as a finisher for settlement purpose if he passes the finish line when the session is considered as ended.
2. А driver is considered to be classified when he covers 90% or more of the laps, regardless if he retires before the finish or not.
MotoGP Markets
1. Unless otherwise stated in the market name, the result at the time of the podium presentation is considered valid for settlement purposes.
2. If a race is postponed to another day (to be determined within UTC time zone) all markets are considered void.
3. If the event being shortened due to weather conditions or other circumstances, but are deemed official by the governing association, will be settled accordingly as long as full points are awarded.
4. If competitors (which are reflected as dedicated selections) retire in different laps, the number of finished laps is considered for settlement purposes.
Head 2 Head Markets
1. If all competitors (which are reflected as dedicated selections) retire in the same lap, the market will be voided.
2. Markets will be considered void if one of the drivers retires in or before the warm-up lap.
NASCAR Markets
1. All markets include a possible overtime.
2. If a race is postponed to another day (to be determined within UTC time zone) all markets are considered void.
3. If the event being shortened due to weather conditions or other circumstances, but are deemed official by the governing association, will be settled accordingly as long as full points are awarded.
4. Unless otherwise stated in the market name, the result at the time of the podium presentation is considered valid for settlement purposes.
5. If competitors (which are reflected as dedicated selections) retire in different laps, the number of finished laps is considered for settlement purposes.
6. If a competitor does not participate in the race at all (no start), all bets on this competitor should be voided.
Head 2 Head Markets
1. Markets will be considered void if one of the drivers retires in or before the warmup lap.
2. If all competitors (which are reflected as dedicated selections) retire in the same lap, the market will be voided.
Top 3 Markets
1. If the number of finishers is lower than 3, then the competitor who retired the latest will be settled as won. This applies until 3 competitors are settled as won.
Formula E
1. Unless otherwise stated in the market name, the result at the time of the podium presentation is considered valid for settlement purposes.
2. If a race is postponed to another day (to be determined within UTC time zone) all markets are considered void.
3. If the event being shortened due to weather conditions or other circumstances, but are deemed official by the governing association, will be settled accordingly as long as full points are awarded.
4. If competitors (which are reflected as dedicated selections) retire in different laps, the number of finished laps is considered for settlement purposes.
Head 2 Head Markets
1. If all competitors (which are reflected as dedicated selections) retire in the same lap, the market will be voided.
2. Markets will be considered void if one of the drivers retires in or before the formation lap.
Padel Tennis
Settlement
1. Bets will be settled at the odds shown on BetRise at the time the bet was accepted/authorised.
2. All bets on matches that are postponed, rearranged or moved to a different venue will be void.
3. If a match is abandoned or a players/teams retires, all bets which can be settled based on the result by the time of interruption will be settled as normal, the rest will be void.
4. In case of and delay (e.g., rain, darkness, or other interruptions), all markets remain unsettled, and trading will resume as soon as the match continues.
5. In the event of any of the named players in a match changing before the match starts then all bets are void.
6. In the event of a match starting but not being completed, all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the game and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market.
7. If penalty point(s) are awarded by the umpire, all bets on the affected game will stand.
Rugby
Settlement
1. All bets on rugby matches are based on the score at the end of 80 Minutes' play, unless otherwise stated or the bet has already been settled.
2. In the event of match is abandoned before its scheduled end, all bets on extra time will be void, unless otherwise stated or the bet has already been settled.
3. If a match is abandoned before the completion of 80 Minutes' play, all bets will be void, unless otherwise stated or the bet has already been settled.
4. In the event of a match is postponed, bets will be void, unless it re-arranged and played in the same Rugby Week (Monday - Sunday inclusive UK time).
5. Any post-game disputes by either team that alter the final outcome of a match at a later point will not be considered for settlement purposes.
6. Odds related to the result of the match after Extra Time may be offered at the end of a scheduled 80 Minutes' play.
Bets
First/Next/Last Tryscorer Markets
1. Bets on "First/Next/Last Tryscorer" must select the next player to score the named try in the match in Normal Time. Penalty tries do not count for the purposes of this market (unless a specific price is available for Penalty Try).
2. Bets on players taking no part in the match will be void. If the chosen player takes the field after a try has been scored then first tryscorer bets will be made void. If the player has taken the field at any time prior to the first try being scored then the bet stands.
3. Bets will stand on players that take any part in a match for last tryscorer purposes.
4. If a match is abandoned before the named try is scored all bets are void including bets on "No Tryscorer".
5. If a try is a "Penalty Try" the player who is awarded the try by match officials will be deemed the winner for settlement purposes.
Time of First/Next/Last Try
1. Bets on these markets must predict the time when the first/next/last try is scored in Normal Time.
2. In the event that a match is abandoned, all bets stand if they have already been settled including bets on timed Try selections that have passed. In the event of a dispute over the time of a Try, the opinion of the TV station broadcasting the game will be applied.
3. For Live Betting events reference for winning times will be taken from the TV broadcaster covering the match.
4. Where a time is quoted and a "No Try" option is not offered, if there is no try in the match, then the "Over" outcome is deemed to be the winner.
Half Time/Full Time (Double Result)
1. Bets on "Half Time/Full Time" must predict the result at Half Time and Full Time.
2. Bets will be void if 80 Minutes' play is not completed.
Total Tries in a Match
1. Bets on "Total Tries" must select the total number of tries scored in a match in Normal Time.
2. For the purposes of this bet, "Penalty Tries" count.
3. In the event of a match being abandoned all bets will be void.
Next Scoring Play
1. Bets on this market must predict whether the next scoring play is a "Try", "Penalty Try" or "Drop Goal" in Normal Time.
2. A "Penalty Try" will be considered as a try unless a price is specifically offered for "Penalty Try".
3. If no scoring play is achieved before the end of Normal Time all bets will be void.
Kicker's Points
1. Bets on "Kicker's Points" must predict the number of points scored in the match by the named player in Normal Time.
2. Points are given for all place kicks (conversions, penalties drop goals) and tries.
3. In the event of a match being abandoned, all bets are void.
4. In the event of a player not being able to complete the match all bets stand.
Snooker
Settlement
1. Any post-game disputes by either player that alter the final outcome of a match at a later point will not be considered for settlement purposes.
2. All bets on matches that are postponed, rearranged or moved to a different venue will be void.
Bets
Match Winner
1. Bets on "Match Winner" must predict the winner of the game.
2. If the match is abandoned after at least one Frame has been played, the player progressing to the next round or winning the tournament will be deemed the winner for betting purposes.
Frame Betting
1. Bets on this market must predict the correct final score, meaning the number of Frames won by each player at the end of a match.
2. In the event of a match being called "Off" for any reason whatsoever, all bets will be deemed void.
Handicap Betting
1. Bets on "Handicap" must predict which player will win the match considering a given handicap. Bets are settled by adding the handicap to the total number of Frames won by the weaker player who was given a head start (in terms of a positive frame handicap).
2. In the event of a match being called off for any reason whatsoever, all bets will be deemed void.
Total Frames Under/Over
1. Bets on "Total Frames Under/Over" must predict whether the total number of Frames completed in a match will be under or over the given value.
2. Should the total number of Frames completed in a match be identical to the given handicap, all bets will be deemed void.
3. In the event of a match being called off for any reason whatsoever, all bets will be deemed void.
Water Polo
Settlement
1. All match markets will be settled on Regular Time, unless stated otherwise.
2. Regular Time this must be completed for bets to stand unless otherwise stated. In the event of a match starting but not being completed then bets will be void, unless the specific market outcome is already determined.
3. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
4. "Odd/Even" markets - Any score of zero is deemed to be even for settlement purposes.
5. All bets on matches that are postponed, rearranged or moved to a different venue will be void.
Winter Sports
Settlement
1. All bets are settled on the official results/rankings of the International Ski Federation (FIS), the International Skating Union (ISU), the International Biathlon Union (IBU), the Official Olympic Committee or any official body deemed to have such authority for competitions.
2. If a player does not start a Winter Sports event for whatever reason, the bet is lost even if the event takes place.
3. If an event is abandoned all bets will be void, unless the official ruling federation confirms the results as an "Official Result" at the time the event was abandoned.
4. Subsequent disqualifications and/or appeals will not be considered for settlement purposes.
5. If a specific event (determined as: after a final competitor list is known) is suspended or postponed bets remain valid provided that the event is completed on the same run/same venue within 48 hours. If the event takes place on a different run/venue bets will be voided.
6. For settlement purposes the result is at the time of the podium presentation.
Bets
Match Betting
1. Both participants must leave the start line/gate for bets to stand. If an event comprises of just one round then official results from that round will be used for settlement purposes. If a player is disqualified or withdraws after starting that round the other player will be deemed the winner.
2. If a player is disqualified during a subsequent round, when the other player in the match bet has already not qualified for that round, the disqualified player is deemed the winner.
3. If the conditions of a specific event are changed from those originally listed by the Official Governing Body then bets will be void - e.g. shorter course distances/fewer rounds or jumps/order of events; with the exception of ski-jumping events, where results will stand for match betting providing one round is completed in full (including if the event/round is subject to a re-start).
4. If both participants in multiple round events fail to qualify for the next round then bets are void. If both participants qualify for the next round but neither completes the event then the winner will be deemed to be the participant with the fastest recorded time in the first round.
Biathlon Markets
1. Unless otherwise stated in the market names, the result at the time of the podium presentation will be considered valid for settlement purposes.
2. ”Winner” and ”Top 3” market will be settled accordingly as long as world cup points or medals are awarded to the competitors.
3. If a competition is postponed only by a few minutes or hours but still takes place on the same day, all markets will be settled accordingly.
4. If a competition is postponed to another day (to be determined within UTC time zone) all markets will be voided unless it takes place within 48 hours of its initial starting time at the same venue. If there is a venue change for a postponed competition, all markets will always be voided.
5. If a competitor does not participate in the competition at all (no start), all bets on this competitor will be voided.
6. Bets on “Others” competitor will never be refunded unless the entire market gets voided.
"7. If more than 1 competitor wins the competition, there will be Dead Heat settlement. The number of competitors who finish first will determine the Dead Heat factor. For example:
If 2 competitors finish first with the exact points, the Dead Heat factor will be 0.50;
If 3 competitors finish first with the exact points, the Dead Heat factor will be 0.33;"
Head 2 Head
1. Markets will be voided if at least one of the two competitors do not participate at all in the competition.
2. If both competitors drop out, retire or get lapped during a competition, the market will be voided.
3. If both competitors finish with the exact same time in a Sprint or in an Individual competition, the market will be voided. If both competitors finish with the exact same time in any of the other disciplines, the result of the photo finish counts.
Top 3
1. If there are more than 3 competitors on the first 3 places, Dead Heat settlement will be applied between the competitors on the last of the Top 3 ranks. For example:
If there is one winner, one second place and two with the same points on the third place, the winner and the 2nd place finisher will be settled as winner and the other two will be settled with a Dead Heat factor of 0.5;
If there is one winner and three second place finishers, the winner will be settled as winner and the other three will be settled with a Dead Heat factor of 0.66.
Alpine Skiing
1. Unless otherwise stated in the market names, the result at the time of the podium presentation will be considered valid for settlement purposes.
2. ”Winner” and ”Top 3” market will be settled accordingly as long as world cup points or medals are awarded to the competitors. If there are no world cup points awarded, ”Winner” and ”Top 3” market will be voided.
3. If a race is postponed only by a few minutes or hours but still takes place on the same day, all markets will be settled accordingly.
4. If a race is postponed to another day (to be determined within UTC time zone) all markets will be voided unless takes place within 48 hours of its initial starting time at the same venue. If there is a venue change for a postponed race, all markets will always be voided.
5. If a competitor does not participate in the race at all (no start), all bets on this competitor will be voided.
6. In races with two (2) runs, ”Winner” and ”Top 3” markets will always be voided if the 1st run takes place but the 2nd run gets cancelled.
"7. If more than 1 competitor wins the race, there will be Dead Heat settlement. The number of competitors who finish first will determine the Dead Heat factor. For example:
If 2 competitors finish first with the exact same time, the Dead Heat factor will be 0.50;
If 3 competitors finish first with the exact same time, the Dead Heat factor will be 0.33;"
8. Bets on “Others” competitor will never be refunded unless the entire market gets voided.
Head 2 Head
1. Markets will be voided if at least one of the two competitors do not participate at all in the race.
2. If both competitors finish with the exact same time after the entire race, the market will be voided.
3. If both competitors retire in the same run, the market will be voided.
4. In races with two (2) runs, if one competitor does not finish the 1st run and the other one does not finish the 2nd run, the competitor who participated in the 2nd run will be declared the winner of the market.
5. In races with 2 runs, if both competitors finish the 1st run, but do not qualify for the 2nd run, the competitor who finishes further ahead, will be the declared winner of the market, even if the 2nd run gets cancelled.
6. In races with 2 runs, if both competitors qualify for the 2nd run but do not participate in the 2nd run, due to injury, for example, markets will be voided. If one of them only participates in the 2nd run, he or she will be declared the winner of the market.
7. In races with 2 runs, markets that are decided after the 1st run will be settled accordingly even if the 2nd run gets cancelled. This applies in the following cases:
One competitor does not finish the 1st run while the other one does;
One competitor does not qualify for the 2nd run while the other one does.
Ski Jumping
1. Unless otherwise stated in the market names, the result at the time of the podium presentation will be considered valid for settlement purposes.
2. If a competition is postponed to another day (to be determined within UTC time zone) all markets will be voided unless it takes place within 48 hours of its initial starting time at the same venue. If there is a venue change for a postponed competition, all markets will always be voided.
3. “Winner” and “Top 3” market will be settled accordingly as long as world cup points or medals are awarded to the competitors. If there are no world cup points awarded, ”Winner” and ”Top 3” market will be voided. In Ski Jumping competitions points are awarded if the 1st jump has been completed and the 2nd jump gets cancelled.
4. If a competition is postponed only by a few minutes or hours but still takes place on the same day, all markets will be settled accordingly.
5 If a competitor does not participate in the competition at all (no jump), all bets on this competitor will be voided.
6. If more than 1 competitor wins the competition, there will be Dead Heat settlement. The number of competitors who finish first will determine the Dead Heat factor. For example:
If 2 competitors finish first with the exact points, the Dead Heat factor will be 0.50;
If 3 competitors finish first with the exact points, the Dead Heat factor will be 0.33.
7. Bets on “Others” competitor will never be refunded unless the entire market gets voided.
Head 2 Head
1. Markets will be voided if at least one of the two competitors does not participate at all in the competition.
2. If both competitors finish with the exact same points after the entire competition, the market will be voided.
3.If the 2nd jump gets cancelled, the competitor that finished further ahead after the 1st jump, will be declared winner of the market.
4. If both competitors do not qualify for the 2nd jump, the competitor who finishes further ahead, will be the declared winner of the market, even if the 2nd jump gets cancelled.
5. If both competitors qualify for the 2nd jump but do not participate in the 2nd jump, due to injury, for example, markets will be voided. If one of them only participates in the 2nd jump, he will be declared the winner of the market.
6. If both competitors are inside the Top 30 and the competition gets cancelled during the 1st jump, the market will be voided.
7. If one competitor is already outside of the Top 30 and the other one is inside the Top 30 and the competition gets cancelled during the 1st jump, the competitor inside the Top 30 will be declared the winner of the market.
End of Round x – Leader
1.With the exception of the Ski Flying World Championships, this market will always be offered as a End of Round.
2.Leader market - Round 1 is finished after the first jump of every participating competitor. For the Ski Flying World Championships, round 2 and round 3 can also be offered. These rounds are finished after all qualified competitors have done their second and third jumps.
3. If there are two or more players tied for the lead after a round, Dead Heat settlement applies.
Top 3
1. If there are more than 3 competitors on the first 3 places, Dead Heat settlement will be applied between the competitors on the last of the Top 3 ranks. For example:
If there is one winner, one second place and two with the same points on the third place, the winner and the 2nd place finisher will be settled as winner and the other two will be settled with a Dead Heat factor of 0.5;
If there is one winner and three second place finishers, the winner will be settled as winner and the other three will be settled with a Dead Heat factor of 0.66.
eSports Counter-Strike
Settlement
1. A single matchup includes up to 11 victories (up to 21 rounds).
2. All bets stand should any team play an event with a lesser number of players.
3. A single round is played exactly 2 minutes. Any actions taken after this time frame will not be considered for settlement purposes.
4. Counter-Terrorists will win the round if there is no bomb planted on a map where bomb defusal is required.
5. Terrorists will win the round if there is no hostage is rescued on a map where hostage rescue is required.
6. Bets on "Bomb Planted" market require only the bomb to be planted without taking into consideration if all Counter-Terrorists are killed or the bomb is defused in time.
7. All bets will be voided in the event of the total number of maps/rounds are displayed wrong.
eSports Dota 2
Settlement
1. All bets on the "Map Winner" market will be voided in the event of a draw.
2. Time and Duration markets are subject to the minutes and seconds according to the in-game clock and scoreboard at the end of the event and do not include the period before creeps spawn.
3. Bets on "First Blood" (First Kill) markets should predict the team that will kill an opponent first. Only the kills by the opposition team or player will be counted.
4. All "Creep" markets will be settled according to the team that slays Roshan and not who picks up the Aegis of the Immortal.
5. All "Kills" markets including "Money Line", "Handicap", "Under/Over", and "Odd/Even" will be settled according to the number of kills made by a team or individual player within the official time of the game.
6. Should there be a walkover before the match starts by a team or player on at least one of the maps, all bets will be voided.
7. Kills from towers and team creeps will be considered towards settlement purposes of the "Totals" market whereas the deaths from denies, suicides and neutral creeps will not be considered.
eSports League of Legends (LOL)
Settlement
1. All bets on the "Match Winner" market will be voided in the event of a draw.
2. All bets on the "Match Winner" market will be determined once the nexus of any team is fallen or any team surrenders.
3. The matches will be settled according to the final result even if one or multiple players quit the match in the event of a minimum of 10 minutes is played in the match.
4.Time and Duration markets are subject to the minutes and seconds provided on the scoreboard at the end of the match.
5.Bets on "First Blood" (First Kill) markets should predict the team that will kill an opponent first.
6. The match will be deemed interrupted and abandoned in the event of a player leaving the match before 10 minutes are elapsed.
7. All "Kills" markets including "Money Line", "Handicap", "Under/Over", and "Odd/Even" will be settled according to the number of kills made by a team or individual player within the official time of the game.
eSports StarCraft II
Settlement
1. All bets on the "Map Winner" market will be voided should there be a draw in the matchup.
2. All bets on "Winning Race" / "Winning Player Nation" will be voided in the event of a fixture being canceled and not completed unless the outcome is already determined in advance.
3. The team that destroys all of the opponent's buildings will be deemed as the winner.
4. All building markets will be settled according to all buildings destroyed by the opposing team regardless of whether the last hit was from a Champion or Minion or whether they are respawned buildings or not.
Volleyball
Settlement
1. All bets on Volleyball matches are settled on the score at Full Time. "Golden Set" (if played) is not included unless otherwise stated.
2. If a match is postponed and rescheduled to play within the following 48 hours of the original starting time, then all bets will stand.
3. If a match is abandoned all bets will be void unless the bet has already been settled or otherwise stated.
4. In the event of match is played at a changed venue, all bets will be void.
5. In the event of referee enforced point deductions, official results will be used for settlement purposes, unless bets have already been determined.
6. For individual set markets, in the event of the set not being completed bets will be void, unless the specific market outcome is already determined.
7. "Number of Sets to Exceed Score Limit": Settlement will be made in accordance with the number of sets in which at least one team exceeds the 25 points (15 points in the 5th set) required to win the set.
Bets
1. Bets on "Match Winner" must predict which team will win the match.
2. Bets on Sets must predict the winner of the nominated set. In the event of a match being called off prior to the completion of nominated or all sets, then all bets will be deemed void.
3. "Handicap" bets must predict which team will win the match or the set considering a given handicap.
4. Bets on "Under/Over" must predict whether the total number of points (combined of both teams) scored in the match/set is under or over the given value.
5. "Under/Over" betting may be offered for "Total Points", "Set Total Points", "Player Total Points" etc. For "Player Total Points" betting, the named player must be in official line-up and play during the match for bets to be valid.
6. "Outright" bets must predict the winner of the tournament. Bets will be settled at the end of the Playoffs. Rankings at the end of regular season do not count.
Players
1. Players must be in the starting 6 and must take part in 3 different games/sets for bets to have action. If any of the conditions above is not met, for settling purposes, the named player is considered as non-runner.
2. Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers.
3. Wagering is available on the performance of a named player in a variety of achievements e.g. Points, Aces, Killing Blocks, Serve Errors etc.
Tennis
Settlement
1. Bets will be settled at the odds shown on BetRise at the time the bet was accepted/authorised.
2. In the event of a change of schedule and/or day of match, a change of venue, a change from indoor court to outdoor court or vice versa, a change of surface, all bets will stand.
3. If a match is abandoned or a player retires, all bets which can be settled based on the result by the time of interruption will be settled as normal, the rest will be void.
4. If a match is abandoned or a player retires, "Sets Handicap" and "Correct Score" bets will be settled based on the result at the time if determined; "Games Handicap" bets will be void. "Total" markets will be void unless the outcome is already determined.
5. In competitions where countries compete as a team (eg Davis Cup), if the participating player list changes then bets will be void.
6. In the event of the first set not being completed bets on "Tie-Break in First Set" will be void, unless the score has reached 6-6 in which case the market will be settled as "Yes".
7. In the event of the match starting but not being completed all bets on "Tie-Break in the Match" are void unless a Tie-Break has already occurred, or it is impossible for a Tie-Break to occur e.g. during the final set of a Wimbledon Match.
Bets
1. Bets on "Match Winner" must predict the winner of the match.
2. Bets on "Match Winner" will stand, if a change in the official total number of sets played in a match occurs.
3. Bets on "Correct Score" must predict the exact score between the players.
4. Bets on "Game Winner" must predict the winner of the game.
5. If a game is not completed for whatever reason, bets will be void.
6. Prices for winner of individual sets may be offered (i.e. 1st set winner). Bets on these markets must predict the winner of the mentioned set only.
7. Bets will be void if the particular set was abandoned or not completed for whatever reason.
8. Bets on "Point Winner" must predict the winner of each point in a game.
"9. Where a player is handed a code violation by the umpire and a point is awarded to their opponent, bets placed on the ""Next Point Winner"" will be void.
For example, after the 3rd point in the first game of a match Nadal is handed a code violation and a point is awarded to Djokovic. In this case all bets on the ""1st Game, 4th Point"" will be void. However, we will count a code violation point in order to settle the total number of points in game."
10. If a point is mistakenly settled before a player "challenges" the outcome of the point in matches where such actions are allowed, BetRise reserves the right to resettle the bet and make positive or negative adjustments to customers' accounts depending on the outcome of the challenge.
11. Bets placed on the winner of points that do not take place will be void.
12. Bets on "Game Handicap" must predict the player who wins the most number of games after their total has been adjusted by the handicap. In the event that there is no outright winner after the adjustment of the handicap, all bets will be void.
13. Bets on "Ace Handicap" must predict the player who serves the most number of aces after the total has been adjusted by the handicap. In the event that there is no outright winner after the adjustment of the handicap, all bets will be void.
14. Bets on "Total Games" must predict whether the total number of games in a match is above or below a listed handicap. In the event that the total number of games is identical to the handicap, all bets will be void.
15. Bets on "Correct Score" must predict the number of games in a nominated set or the margin of victory in a set.
16. In the event of a match is abandoned after the completion of the set all bets for the previous set will stand.
17. For settlement purposes, a Tie-Break is considered as one game.
18. Bets on "Aces/Double Faults" must predict the number of "Aces" or "Double Faults" in the relevant game.
19. In the event of match is abandoned for any reason, bets will be void unless the bet has already been settled.
20. BetRise will look at all available evidence to determine the result of these bets in order to make a fair determination of whether the service was in fact an ace/double fault. Our decision in respect of such bets shall be final and we reserve the right to void such bets where it is impossible to conclusively determine whether a serve was an ace/double fault based on all available evidence at the time.
21. "Outright" bets must predict the winner of the tournament.
22. Bets are accepted "all in, run or not, entered or not", which means that should your selection fail to take part in an event, the bet is a loser.
23. "Tournament Totals" may be offered for various occurrences in a certain event (e.g. the total number of aces).
24. If a tournament is postponed or cancelled, or the length of the tournament is reduced, all bets will be void.
Ice Hockey
Settlement
NHL
1. All bets are settled based on the score at the end of regular time and excluding overtime if played, unless otherwise stated.
2. Bets on 3-way markets are settled on the score at the end of regular time, unless specifically stated otherwise.
3. All bets on matches that are abandoned before the completion of regular time will be void, unless already settled.
4. Bets on matches that are postponed will be void (no action) unless the game is played within 12 hours of the original start time.
5. In the event of a game being decided by a penalty shootout then one goal will be added to the winning team's score and the game total.
6. Bets on matches that are played at a different venue to that originally advertised on the site will be void (no action).
All Competitions (Excluding NHL)
1. All bets are settled based on the score at the end of regular time and excluding overtime if played, unless otherwise stated.
2. In the event of change of a venue, all bets are void.
3. Bets on matches that are postponed or rescheduled to play will be void, unless the match is rescheduled to play within the following 48 hours of the original starting time.
4. If a match result is not a draw but the game goes to Overtime (e.g. Champions League Europe), the overtime result do not count for settlement purposes.
Bets
NHL
1.Bets on "Moneyline" is settled based on the outcome of the match including overtime and penalty shootouts, unless otherwise stated.
2. Bets on "Goal Spread Home/Away" and "Total Goals Under/Over&" are settled based on the score at the end of regular time and excluding overtime if played, unless otherwise stated.
3. Bets on "Next Goal Scored" are settled on the regular time only, excluding overtime/shootout.
4. "First Team with Power-Play" - First team with Power-Play is the team that has a numerical advantage of player/s on the ice (whenever both teams have the same number of players on the ice, there is no power play).
5. Bets on "Team to Win Opening Face-Off" must predict which team will win the opening face-off.
All Competitions (Excluding NHL)
1. Bets on "Match Winner" must predict the winner of the regular time only.
2. Bets on "Double Chance" must predict the outcome of the match based on three selections - either the Home or Away team wins, the Home team wins or draws or the Away team wins or draws. Overtime does not count for the purposes of this bet unless otherwise stated.
3. Bets on "Under/Over" must predict whether the total number of goals is under or over the quoted level. Overtime does not count unless otherwise stated.
4. Bets on "Handicap" must predict the winner of the match after the final score has been adjusted by the handicap. Overtime does not count unless otherwise stated.
5. Bets on "First/ Next/ Last to Score" must predict the team to score the first/next/last goal in the match. Overtime does not count unless otherwise stated.
6. "Powerplay Goal" is achieved if a team scores with one man or more on the ice than the opposing team because of penalty minutes and the match report specifically lists it as a powerplay goal. Bets on "Powerplay Goals" must predict the total number of Powerplay goals in a match. Overtime does not count unless otherwise stated.
American Football
Settlement
1. All bets on American Football are based on the official result at the end of Regular time (incl. Overtime if played) unless otherwise stated or the bet has already been settled.
2. Bets on matches that are postponed will be void, unless the game is played within 12 hours of the original start time.
3. Bets on matches that are played in a different place than originally announced will be void.
4. Any post-game disputes by either team that alter the final outcome of a game at a later point will not be considered for settlement purposes.
5. Bets on matches that are abandoned will be void (no action), unless the bet has already been settled or if an official result has been called.
6. In the event of the uncertainty about the outcome of a bet, settlement will be determined by the official result called by NFL.
Bets
1. Bets on "Moneyline" must predict the winner of the match.
2. Bets on "Double Result" must predict the result at the end of the first half and at the end of second half. For the purposes of this bet, Overtime does not count.
3. Bets on Total Points must predict whether the total number of points (combined of both teams) in a match is under or over stated value.
4. Bets on Points Spread or Side (Handicap Prices) must predict the team winning the match after the final score has been adjusted by the handicap.
5. Bets on "Quarter Moneyline" must predict the winner of the relevant quarter. The quarter must be completed for bets to stand. Bets will be void (no action) if the Quarter is not completed.
6. Both teams must score at least one point and the final score must be draw, for the Score Draw bet to win. At least 15 minutes of play must have elapsed in each Quarter for bets to stand.
7. Bets on "Quarter Points" must predict the total number of points scored in the Quarter. At least 15 minutes of play must have elapsed in each Quarter for bets to stand.
8. Overtime does not count for the purposes of bets on Quarter points in the 4th Quarter.
9. Bets on first half must predict the winner at the end of the first half. All bets will be voided if the match is abandoned before the completion of the first half.
10. Bets on "First Touchdown Scorer" must predict the player to score the first touchdown. Bets stand on NFL matches if players are on the Active Roster for the game, regardless of whether they played in the match or not.
11. Bets on First Touchdown / Sack / Turnover must predict the team that achieves the first touchdown/sack/turnover. If the match is abandoned or completed before any of these events occur, bets will be void.
12. Bets on First / Next Scoring Play must predict whether the first/next scoring play is a touchdown, field goal or safety. If the match is abandoned or completed and a touchdown, field goal or safety has not occurred bets will void.
13. Bets on "Drive Result" must predict the outcome of a drive by the offensive team with possession. For the purposes this bet Others comprises turnovers, turnovers on downs, end of half or game, muffed punt and safety.
14. Bets on "Field Goal" must predict whether the player attempting a field goal is successful or not.This bet is only valid on a field goal attempt where the ball is actually kicked.
15. Fake field goals, bad snaps, penalties or other plays that do not result in an attempted field goal will be deemed void.
16. Bets on "Kickoff Result" must predict the outcome of the kickoff.
17. If a ball is not kicked off because of a penalty that nullifies the play, the bet will be void.
18. A Touchback will only occur if it is awarded as such by the officials. "OOB" is classified as any area where the ball crosses outside of the sidelines of the field of play.
19. Bets on Time of First Touchdown / Field Goal must predict the time when the first touchdown or field goal occurs. All bets are timed in accordance with the official match clock.
20. Bets on Superbowl, Conference or Division Winner must predict the winner of the Superbowl, Conference or Division. If the regular NFL season is not completed, bets on these markets are void. Bets on Division winners will stand providing the Divisions are completed.
Specials
1. Bets on "Player Total Yards" markets are settled on gross yardage as per NFL.com.
2.Bets on "Rushing Yards" specials markets are settled on net yardage as per NFL.com.
3. Bets on "Team Total Yards" markets are settled on team net yardage as per NFL.com.
4. Bets on player specials will stand if the player competes at any time during the match.
5. Bets on "Team to Call First Timeout" must predict which team will call the 1st timeout. Timeouts lost by any other means, e.g. Coaches Challenges, Injuries etc. do not count.
6. All bets on Penalty markets are based on the Penalty being accepted. Declined Penalties do not count.
7. "Player Total Receptions" bets must predict the total number of successful forward passes from the quarterback or any other eligible player who throws the ball from behind the line of scrimmage.
8. "Player Total Receiving Yards" bets must predict the distance accumulated by both the passing distance in yards made by the quarterback and the running distance in yards of the receiver. This betting market is valid only for the receiver of the attacking team who runs with the ball.
9. "Player Total Rushing Yards" bets must predict the total distance in yards covered by the receiver when running with the ball.
10. "Player Total Passing Touchdowns" bets must predict the total number of passes made by the quarterback that ends with a touchdown throughout the match.
11. "Player Total Pass Completions" bets must predict the total number of successful passes made by the player throughout the match.
12. "Player Total Passing Yards" bets must predict the distance accumulated by both the passing distance in yards made by the quarterback and the running distance in yards of the receiver. This betting market is valid only for the Quarterback of the attacking team.
Handball
Settlement
1. Unless otherwise stated all bets will be settled based on the score at the end of regular time (60 minute play) and excluding overtime if played.
2. Bets on matches that are abandoned before the completion of regular time will be void, unless otherwise stated or the bet has already been settled.
3. In the event of a "Mercy Rule" being called, all bets will stand based on the final official result.
4. Any post-match disputes by either team that alter the final outcome of a match at a later point will not count for settlement purposes.
5. Bets on postponed matches will be voided, unless the game is played within 48 hours after the originally scheduled kick off time.
6. Variety of prices may be offered for team or player performance. General rules for settlement apply, unless otherwise stated.
Bets
1. Bets on "Match Winner" must predict the winner in the regular time (60 minutes' play). If the scheduled regular time (60 minutes) is not played then bets will be void.
2. Bets on "Half Time Result" must predict the team leading at half time. If a match is being abandoned before half time, all bets will be void.
3. Bets on "Under/Over" must predict whether the total number of goals scored in a match (combined of both teams) will be under or over the given value.
Table Tennis
Settlement
1. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
2. In the event of any of the named players in a match changing before the match starts then all bets are void.
3. All bets on matches that are postponed, rearranged or moved to a different venue will be void.
4. In the event of a match starting but not being completed, all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the game and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market.
For example, a game is abandoned at 9-7: bets on "Game Total Points Under/Over 16.5" are settled as winners/losers respectively, since any natural conclusion to the game would have yielded at least 16 points.
Beach Volleyball
Settlement
1. In the event of any of the named players in a match changing before the match starts then all bets void.
2. All bets on matches that are postponed, rearranged or moved to a different venue will be void.
3. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
4. "Number of Sets to Exceed Score Limit": Settlement will be made in accordance with the number of sets in which at least one team exceeds the 21 points (15 points in the 3rd set) required to win the set.
5. In the event of a match starting but not being completed then all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the set and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market.
For example, a set is abandoned at 20-18: bets on Under/Over 37.5 Set - Total Points are settled as losers/winners respectively, since any natural conclusion to the set would have yielded at least 38 points.
Beach Soccer
Settlement
1. If a match is postponed all bets are void.
2. In the event of any bet not being offered for in-play betting, all of the bets are accepted until the starting time of the event. All accepted bets by mistake after the starting time of the event will be voided.
3. All bets on matches that are abandoned before the completion of Regular Time will be void, unless already settled.
4. Match details such as dates and kick-off times displayed on the website are for guidance only. BetRise.com is not responsible for any errors or amendments and reserves the right to edit any match details displayed.